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Kobold Bomber

Super Race: kobold alchemist (alchemical trapper) 2. Cr: 1. Xp: 400. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +3. Senses: darkvision 60 ft.; Perception +3. Ac: 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 natural, +1 size).
Hp: 12 (2d8).
Fortitude: +2. Reflex: +6. Will: +1; +2 vs. poison. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: mwk spear +2 (1d6-1/×3). Ranged: sling +5 (1d3-1). Special Attacks: bomb 6/day (1d6+2 fire, DC 13), bomb trap*. Strength: 8. Dexterity: 16. Constitution: 8. Intelligence: 15. Wisdom: 13. Charisma: 8.
Base Attack: +1. Cmb: -1. Cmd: 12.
Feats: Brew Potion, Extra Bombs, Throw Anything.
Skills: Acrobatics +3, Craft (trapmaking) +9, Disable Device +6, Escape Artist +3, Knowledge (engineering) +4, Perception +3, Profession (miner) +3, Stealth +10. Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner).
Languages: Common, Draconic, Gnome, Goblin. Special Qualities: alchemy (alchemy crafting +2, identify potions), crafty, mutagen (+4/-2, +2 natural, 20 minutes), poison use. Combat Gear: potion of invisibility, acid, alchemist's fire (3). Other Gear: chain shirt, mwk spear, sling, 8 gp.
alchemist extracts prepared: (CL 2nd)

1st-adjuring step, endure elements, shield


Tactics

During Combat The kobold uses her mutagen and extracts to strengthen her defense, and throws bombs at her enemies.